NVIDIA Omniverse procedural rainbow texture sample
A downloadable procedural texture
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NVIDIA Omniverse offers a faster way for 3D rendering to boost game developments like 3D visual novels which require a ton of renders per episode or pre-rendered cinematics.
I would like to share a procedural rainbow texture which can be used in NVIDIA Omniverse Apps (Create, Machinima, View,...).
You can add more or reduce the number of colors by adding/removing checker nodes and replacing the node NumberOfColor's divisor.
The texture uses object coordinate, not UV.
Status | Prototype |
Category | Assets |
Author | Huân Lê-Vương |
Tags | 3D, materials, Procedural Generation, Shaders, Textures |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
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Click download now to get access to the following files:
M_rainbow.material.usdc 23 kB