A downloadable procedural texture

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NVIDIA Omniverse offers a faster way for 3D rendering to boost game developments like 3D visual novels which require a ton of renders per episode or pre-rendered cinematics.

I would like to share a procedural rainbow texture which can be used in NVIDIA Omniverse Apps (Create, Machinima, View,...).

You can add more or reduce the number of colors by adding/removing checker nodes and replacing the node NumberOfColor's divisor.

The texture uses object coordinate, not UV.

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Click download now to get access to the following files:

M_rainbow.material.usdc 23 kB