Preparation tools for Unreal Engine assets
A downloadable blueprints
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Some samples of tools to prepare Unreal Engine assets for either production or selling on the marketplaces.
These ones aren't plug-and-use. They were made for my use cases specifically. That's why they're called samples.
For 5.0 or higher (requires the engine built-in Dataprep plugin, search for and enable it first):
- Change actor material.
- Change asset material, from actor.
- Add box collision, from actor.
- Change collision complexity, from actor.
- Enable nanite, from actor.
- Change mobility of nanited actor.
- Change mobility of light actor only.
- Change LOD group.
- Remove LODs, from actor.
- Remove collision, from actor.
- Change material.
- Add simple collision.
- Make static mesh asset use complex collision.
- Remove LODs.
- Remove collision.
For 4.27.1 or higher: right click assign materials in content browser.
For 4.26.2 or higher:
- Right click batch rename.
- Create material instance from static mesh.
For 4.24.3 or higher:
Status | Prototype |
Category | Tool |
Author | Huân Lê-Vương |
Made with | Unreal Engine |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
Average session | A few minutes |
Download
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Click download now to get access to the following files:
5
External
427
External
426
External
424
External
Development log
- GitHub link for EditorBP5Dec 06, 2022
- 2.0Dec 06, 2022
- 1.3Mar 31, 2022
- 1.2.1Feb 18, 2022
- EditorBP426Dec 17, 2021
- GitHub linksOct 30, 2021
- Right click assign material in content browserOct 15, 2021
- 1.1.6Oct 07, 2021